Eastern European inspired Prison


Player will need to sneak through guard posts and make their way to an exit point. For such an old engine, Source still maintains very good lighting and environmental effects. Lighting effects illuminate the entire cellblock momentarily, and the constant rain provides a nice touch visually and audibly. Since the player won't be doing too much, I wanted to make sure that the prison would be a bit appealing to look at, despite it being barraged from an early battle and having no power.


Responsible for: Detailing and polishing, Gameplay flow


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